About

Hi.
I'm
Brandon.

3D, VFX & AI systems.
Still obsessed with how things work.

Brandon Figueroa

The story so far.

I didn't start in a fancy studio or graduate from a big film school. I started with a camera, some cheap softboxes, and a genuine obsession with making things look right.

As a self-taught still-life photographer, I spent years studying light, how it wraps a subject, how it builds mood, how it tells a story without a word. That foundation never left; it evolved.

When I found CGI, I realized I could create any lighting scenario I could imagine. So I dove in, Cinema 4D, then Houdini, Nuke, Unreal Engine. Not because I had to, but because I couldn't stop.

Then AI showed up, and as a 3D/CGI artist it became, honestly, the most useful tool I've ever put in my pipeline. The more I leaned on it, the more I cared about the thing underneath it: the workflows, the systems, the way a good process compounds.

So that's where the work is heading now, building practical AI systems and figuring out what actually holds up. Different medium, same instinct: take it apart, understand how it really works, and make something useful with it.

Capabilities
AI Systems & Workflows
Where I'm heading

Building practical AI systems and pressure-testing the tools, the same obsession with how something works, pointed at workflows instead of light. Less hype, more what actually holds up in production.

Claude · Agents · Pipelines · Prompt design · Automation
3D & Visualization

Photorealistic product renders built to look like they came off a set, because they understand exactly how light behaves on one.

Houdini · Blender · Cinema 4D · Redshift · Karma XPU
VFX & Compositing

From procedural simulations to seamless compositing, production-ready VFX that integrates cleanly into commercial pipelines.

Houdini · Nuke · Unreal Engine · USD · Compositing