About Me

Hi.
I'm Brandon.

3D Product Visualization & VFX Artist.
Still obsessed with how light works.

Brandon Figueroa

The
story
so far.

From a camera and some softboxes to Houdini, Nuke, and Unreal Engine — the through-line has always been light.

I didn't start in a fancy studio or graduate from a big film school. I started with a camera, some cheap softboxes, and a genuine obsession with making things look right.

As a self-taught still life photographer, I spent years studying light — how it wraps around a subject, how it creates mood, how it tells a story without a single word. That foundation never left me. It just evolved.

When I discovered CGI, I realized I could create any lighting scenario I could imagine. So I dove in — learning Cinema 4D, then Houdini, then Nuke, then Unreal Engine. Not because I had to, but because I couldn't stop.

Now I work as a 3D/VFX artist specializing in photorealistic product visualization, compositing, and procedural simulation for commercial advertising. My work sits in a space where technical precision meets genuine artistic intent — and I wouldn't have it any other way.

Capabilities

What I bring
to the table.

📦

3D & Visualization

Photorealistic product renders built to look like they came off a set — because they understand exactly how light behaves on one.

HoudiniBlenderCinema 4DSubstance PainterCyclesRedshiftKarma XPU

VFX & Compositing

From procedural simulations to seamless compositing — production-ready VFX that integrates cleanly into commercial pipelines.

HoudiniNukeUnreal EngineUSDCompositing