Hi.
I'm
Brandon.
3D, VFX & AI systems.
Still obsessed with how things work.
The story so far.
I didn't start in a fancy studio or graduate from a big film school. I started with a camera, some cheap softboxes, and a genuine obsession with making things look right.
As a self-taught still-life photographer, I spent years studying light, how it wraps a subject, how it builds mood, how it tells a story without a word. That foundation never left; it evolved.
When I found CGI, I realized I could create any lighting scenario I could imagine. So I dove in, Cinema 4D, then Houdini, Nuke, Unreal Engine. Not because I had to, but because I couldn't stop.
Then AI showed up, and as a 3D/CGI artist it became, honestly, the most useful tool I've ever put in my pipeline. The more I leaned on it, the more I cared about the thing underneath it: the workflows, the systems, the way a good process compounds.
So that's where the work is heading now, building practical AI systems and figuring out what actually holds up. Different medium, same instinct: take it apart, understand how it really works, and make something useful with it.
Building practical AI systems and pressure-testing the tools, the same obsession with how something works, pointed at workflows instead of light. Less hype, more what actually holds up in production.
Photorealistic product renders built to look like they came off a set, because they understand exactly how light behaves on one.
From procedural simulations to seamless compositing, production-ready VFX that integrates cleanly into commercial pipelines.
