Hi.
I'm Brandon.
3D Product Visualization & VFX Artist.
Still obsessed with how light works.
The
story
so far.
From a camera and some softboxes to Houdini, Nuke, and Unreal Engine — the through-line has always been light.
I didn't start in a fancy studio or graduate from a big film school. I started with a camera, some cheap softboxes, and a genuine obsession with making things look right.
As a self-taught still life photographer, I spent years studying light — how it wraps around a subject, how it creates mood, how it tells a story without a single word. That foundation never left me. It just evolved.
When I discovered CGI, I realized I could create any lighting scenario I could imagine. So I dove in — learning Cinema 4D, then Houdini, then Nuke, then Unreal Engine. Not because I had to, but because I couldn't stop.
Now I work as a 3D/VFX artist specializing in photorealistic product visualization, compositing, and procedural simulation for commercial advertising. My work sits in a space where technical precision meets genuine artistic intent — and I wouldn't have it any other way.
What I bring
to the table.
3D & Visualization
Photorealistic product renders built to look like they came off a set — because they understand exactly how light behaves on one.
VFX & Compositing
From procedural simulations to seamless compositing — production-ready VFX that integrates cleanly into commercial pipelines.




