A personal project where I designed, modeled, rigged, textured, and animated a stylized character from scratch.

The entire movement was keyframed by me. There was no mocap data or preset used in the animation.

I modeled the character by first blocking the body with shapes and then, retopologizing the entire body.

Spent some time learning Marvelous Designer to complete the look of this animation.

I found Marvelous Designer very intuitive and efficient in building the clothes from scratch as well we making them look as realistic as possible.

Some still frames of the animation

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Video Game Worship

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